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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 16:48:57 -
[1] - Quote
The Mach wrote:CCP Masterplan wrote:Rek Seven wrote:"New rapid firing anti-sub-capital weapon batteries are specifically designed to fire at sub-capitals. However their damage will be considerably lower than current XL weapon systems (in the 1 to 2k DPS range on a Sieged Dreadnought)"
I assume that these will be replacing the current extra large guns... If so, isn't this is a massive nerf? In what situation would anyone field a dread, worth billions, to kill sub-caps if it only has the fire power of 2-3 battleships?
I'm looking at this from the perspective of a wormholer and it seems as though there will be no use for dreads outside of pos bashing and instead, I'll be forced to fly a carrier if I want to fly caps in a fight. No, the new XL anti-subcap guns will be a second type of capital gun. The existing XL guns will still be around, but will be focused on anti-cap/structure damage application only. Can you not evade this question in every post? And just answer it? Wait, what question are you trying to get answered? |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:06:45 -
[2] - Quote
CCP, could you rebalance subcapital logistics ships in the same way as FAX machines? Removing the ability of repping logi to receive remote reps or cap would do a lot to encourage fights at the subcapital level as well. |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:08:07 -
[3] - Quote
Oskolda Eriker wrote:Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons With the new guns, dreads without siege will have very limited dps. The 2-3k number for the new guns was in siege, I'm sure you can scale that back based on how siege improves current gun damage. |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:10:27 -
[4] - Quote
Oskolda Eriker wrote:Garrett Howe wrote:Oskolda Eriker wrote:Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the above quote.
for what reason How many dps have DREAD WITH NEW GUNS WITHOUT SIEGE? To understand this 3x3 Large cannons With the new guns, dreads without siege will have very limited dps. The 2-3k number for the new guns was in siege, I'm sure you can scale that back based on how siege improves current gun damage. 200dps Large cannonsX9 REALLY? That's what siege mode is for. If you want high subcap damage without siege, use a battleship. |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 17:22:28 -
[5] - Quote
Oskolda Eriker wrote:Garrett Howe wrote: That's what siege mode is for. If you want high subcap damage without siege, use a battleship.
you can answer the question? 9xlarge cannond doing less than destroer dps. Yes, what's hard to understand about that? |

Garrett Howe
Spectres
15
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Posted - 2015.10.25 19:12:24 -
[6] - Quote
One thing to remember about dread dps with the new guns is that, while 1-2k dps doesn't sound like much, dreads are significantly more mobile and tankier than battleships, so if they had more dps than battleships against subcapitals, why would you fly anything else? Cost would be a factor, but as is well known, cost can never be a factor when it comes to balancing ships e.g. titans. |
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